Have Minecraft Show End Text Again

Minecraft: Bedrock Edition, the platform-doubter version of Mojang Studios' legendary Minecraft survival game, regularly enjoys updates that bring fresh fixes, new features, and more. On Tuesday, Mojang began releasing Minecraft: Boulder Edition 1.18.10, a patch update that encompasses weeks of previous beta tests and feedback into one sizeable release for players everywhere.

The new patch update includes well over a hundred fixes and improvements, with an impressive changelog spanning virtually the entirety of Minecraft and the Caves and Cliffs Update. Highlights of the update include dozens of vanilla parity tweaks that bring the Bedrock Edition closer to its older sibling, the Coffee Edition, dozens more fixes and quality-of-life improvements, a long list of creator-focused changes, and more than.

At that place are besides experimental features hailing from The Wild Update, the next major content update for Minecraft. Starting with this update, whatever interested players tin can flip a toggle to admission upcoming features similar frogs, tadpoles, and sculk blocks. When The Wild Update officially arrives subsequently in 2022, information technology'll bring new mobs like frogs and The Warden, the Deep Dark biome, and more.

Minecraft: Bedrock Edition 1.xviii.10 is now available anywhere Minecraft is, including Xbox, PC, PlayStation, Nintendo Switch, Android and iOS, and Xbox Game Laissez passer.

It'southward an piece of cake assertion that Minecraft is the greatest game ever made, and that's partially because of Mojang Studios' constant deluge of updates and fixes over time. Minecraft is one of the best Xbox games you tin play, and the ane.18.ten patch update makes information technology even better.

In case y'all missed it, the electric current Minecraft: Bedrock Edition beta programme will somewhen exist replaced past the new Minecraft Preview game, which is now available to test on Xbox.

The full changelog for Minecraft: Bedrock Edition 1.xviii.10 includes:

Changes

  • World settings can now be changed straight on Realms, just like local worlds
  • If you're playing in Republic of korea, we added gameplay timers and notices in compliance with gaming laws to assist remind players to take occasional breaks from gameplay

Vanilla parity

  • Added the Globe Banner Pattern on Bedrock
  • Raid boss bar says at present displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated
  • Villagers now brand a "No" sound when attempting to make a trade that they are out of stock
  • Players no longer proceeds a particle effect when obtaining Bad Omen from Pillager Captains
  • Iron Golems at present evidence dissimilar degrees of corking depending on their health
    • Iron Ingots tin exist used on damaged Iron Golems to repair them
  • Removed the emerald icon above a Villager's head when trading
  • Iron Golems now but attack players that have very bad standing in a hamlet after attacking a Villager
  • Glow Lichen now has like brightness as Java Edition
  • Foxes at present aim downwards when they pounce
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Biome ornament features in cavern biomes now have similar frequency equally Coffee Edition
  • Adjusted the "otherside" music disc to requite off a redstone indicate of xiv to friction match Java Edition
  • Adjusted the "Pigstep" music disc to give off a redstone signal of xiii to match Java Edition
  • Updated textures for multiple blocks and items to remove bugs and accomplish parity between Bedrock and Java Edition
    • Lodestone Compass
    • Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
    • Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
    • Campfire and Soul Bivouac
    • Particular Frame and Glow Item Frame
    • Glow Berry Vines
    • Comparator (On)
    • Wither
  • Boosted texture updates
    • Updated Glass Pane peak to match the new texture on Coffee Edition
    • Stock-still the peak texture of Dark Oak Logs
    • Updated Stripped Dark Oak side texture to match the new texture on Java Edition
    • Updated Dirt Path side texture (MCPE-148568)
    • Changed 'door_oak' texture filename dorsum to 'door_wood'
    • Reversed Parrot head and fly bottom textures
    • Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition
    • Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to friction match Java Edition
    • Updated Smooth Stone texture in Armor Stand base
    • Removed horizontal lines in Oak and Iron upper Door textures
    • Removed hood in Witch, Evoker, and Vindicator textures to friction match Coffee Edition
    • Changed blastoff values of Reddish and Blueish Stained Glass textures to match Java Edition
    • Fixed the hammer icon'due south color palette on the Anvil screen
    • Updated Dark Oak Planks on the Cartography tabular array textures
    • Updated Spruce Planks on the Barrel bottom texture
    • Updated Planks on the Lectern base texture
    • Fixed highlight inconsistencies in Gilt and Diamond Armor textures
    • Removed wandering pixel in the Carrot stage three texture
    • Centered the dorsum texture of Axolotls
    • Boat oars at present accept the same color as the Boat

The Wild Update experimental features

Frogs & tadpoles

  • Frogs will spawn in Swamp biomes
  • Frogs tin can croak, jump, swim, and walk on land
  • Frogs tin can eat small Slimes, causing a Slime Ball to drop
  • Frogs can exist tempted and bred using Seagrass, but this is only a placeholder food for now
  • Frogs lay eggs after mating
  • Frog eggs that hatch spawn Tadpoles
  • Tadpoles that grow upwards will turn into a Frog
  • Tadpoles can swim in water
  • Tadpoles "jump around" similar fishes when on state, and eventually die
  • Tadpoles grow into a different type of Frog based on the biome they are born in
  • Tadpoles can exist defenseless in a Bucket

Froglight

  • Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
  • The Froglight blocks emit low-cal
  • The blocks are obtained by luring a Frog close to a small Magma Cube
    • The Frog volition consume the Magma Cube and a Froglight block volition drop
    • Each Frog variant will cause a unlike Froglight block to drop

Sculk

  • Sculk cake features are now accessible by enabling this toggle

Fixes

Performance & stability

  • Fixed an outcome that could cause entities in a chunk non to relieve when exiting a earth
  • The game now loads certain seeds and worlds around Mesa biomes without crashing
  • Stock-still a crash that could occur when trading Maps with Cartographer Villagers
  • Stock-still a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI
  • Stock-still result where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby
  • Optimized the placement of geode features in the globe
  • Reduced the corporeality of network packets sent with the subchunk request system and packet optimizations

Gameplay

  • Boats no longer disappear when getting out of them after a long ride
  • Players can at present use emotes while standing on Scaffolding
  • Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
  • The "Iron Belly" achievement can once again be unlocked
  • Players tin no longer be hurt by their own armor enchantments such as Thorns
  • Fixed a camera issue when entering a Bed while however in glide mode
  • Pillager Outposts now spawn the right number of Pillagers and Iron Golems

Globe Generation

  • Large Dripstone feature does not generate floating on top of lava anymore
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one
  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites
  • Lava pools now only generate in positive Y coordinates
  • Lava pools that generate shut to Y=0 volition have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans
  • The Grove biome now has more variety of Spruce Copse
  • Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
  • The Boulder layer in one-time world chunks is now replaced with Deepslate betwixt y=0 and y=8
  • Copper Ore can now generate in Deepslate variant in Dripstone Caves
  • Ruined Portals nether Sea and Swamp biomes are no longer waterlogged and will spawn dry
  • Chests and Monster Spawners once once again generate correctly in structures
  • The bottoms of hoodoos in Eroded Badlands biomes no longer make apartment ceilings in caves underneath
  • Lily Pads no longer generate in aquifers under Swamp biomes
  • Fossils can now be generate beneath Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
  • Fossils will no longer generate floating in caves or water
  • Mineshafts at present always generate above the Bedrock layer
  • Iceberg features no longer replace Snow Blocks of Igloo structures
  • Water in open up-air mountain caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Mobs

  • Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their corresponding snowy variants
  • Goats now spawn in the Jagged Peaks and Frozen Peaks biomes
  • Axolotl walk animations are at present affected by speed
  • Slimes are once again aggressive towards Snow Golems
  • Fixed a issues where the Ender Dragon would become invisible when flying towards the portal fountain later on dying
  • When using the Didactics Edition toggle, Axolotls, Bees, Bats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Fe Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins tin now have Balloons attached to them. Wow, that's a lot of mobs!
  • Skeleton Horsemen now pathfind correctly
  • Farmer Villagers no longer pick up more than 8 stacks of items
  • Untamed Cats tin now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

Blocks

  • Fire can no longer be placed on peak of Lightning Rods
  • The width of Walls connecting to Candles is now correct
  • Improved the animation of falling block entities (for example, Sand and Gravel)
  • Amethyst Clusters are now properly destroyed when the supporting block is destroyed
  • Copper Blocks and variants now oxidize in the Nether
  • Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
  • Water blocks near edges should now flow properly
  • Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded
  • Fixed Finish Crystal beams not rendering when an End Crystal was out of the players sight
  • Stock-still Structure Blocks infinitely spawning the same entities when loading a construction
  • Structure Block structures now correctly transform (rotate and / or mirror) multiface blocks, similar Glow Lichen
  • Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer suspension in Structure Blocks
  • Pointed Dripstone can at present only exist placed on full faces of blocks
  • Glow Lichen is at present oriented the correct fashion when placed
  • Magma Blocks no longer deal damage when the Fire Damage game rule is disabled
  • Flower blocks are now properly destroyed by explosions when inside snow layers
  • Portal blocks are no longer obtainable in Survival mode
  • Primed TNT will no longer explode when spawned using /summon and the TNT Explodes game rule is disabled
  • Cocoa Pods placed on chunk borders no longer break upon reloading a world
  • Fixed Observer Cake retaining its lit state while in the inventory if destroyed while blinking
  • Stock-still an issue where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Light Block light intensity can now exist incremented periodically while holding right-click / interact
  • Light Block light intensity can now be changed on touch-input devices
  • Light Blocks tin can now be placed on other Light Blocks while sneaking
  • Fixed Light Block's brightness not existence adjustable when playing in VR
  • Fixed Light Block not beingness continuously placed while holding the 'Place' button
  • Light Blocks can at present exist waterlogged

Items

  • Furnaces now consistently output the expected number of items later completing a smelt
  • Stored experience in a Furnace can no longer be duplicated
  • The Bow's shaking blitheness now only appears when the Bow is fully drawn
  • Nutrient once more applies status effects when eaten
  • Offset the position of Maps held in hand relative to the screen's attribute ratio so they always stay shut to the screen'southward border and remain fully visible
  • Particular data no longer gets corrupted when items are placed in mobs' hands
  • Fixed first person off-hand Shield blocking animation

Accessibility

  • Fixed an issue with Screen Reader on the "Salve purchase to a Microsoft Account" screen
  • Screen Reader at present correctly reads the names of experimental toggles

User interface

  • Added appropriate padding to the "Item Text Proper name" box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar
  • Fixed an issue where text shadows had a reduced offset when text message contains button glyph
  • Stock-still an upshot with getting a faulty buy folio for Realms when the maximum number of Realms are already endemic on the current platform
  • Stock-still the Achievements button non beingness accessible when scrolling up on the Suspension Screen
  • Stock-still the food cooldown visual not being semi-transparent on the HUD
  • The "Invite to game" and role player role buttons on the Pause Screen now have a white border when focused with custom resolution
  • The "Invite to Game" button on the pause screen at present disables correctly when a server is total
  • Stock-still tab club on the Settings menu when navigating with gamepad bumpers
  • Fixed the peak of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
  • Fixed a redundant " - " beside player usernames after calculation them to the friends list
  • Stock-still particular tooltip freezing in place on the Creative bill of fare when switching between gaze pick and controller selection on PS VR
  • Fixed role player camera perspective non being respected when changing from Immersive Style to Living Room Manner in PS VR
  • Dominate bar info no longer disappears after changing VR display fashion on PS VR
  • Fixed coin purchases not updating displayed coin amount until afterward relaunching the game
  • Removed double space spelling issues on several screens, including the Feedback prompt
  • Fixed the player visual on the inventory screen while gliding. Information technology was previously off-center and could hibernate elements of the interface
  • Fixed event where up and downwardly arrow buttons in the Resource Pack Settings screen became bigger when highlighted
  • Fixed Realms buttons disappearing subsequently the Minecraft window lost and regained focus on the Create World on Realm screen

Technical updates

Updated Add-On templates

  • Updated Improver templates for 1.18.10 with new resource, behaviors, and documentation

Performance & stability

  • Fixed a crash that could occur when setting the width or superlative of a mob's hitbox to a negative value
  • Fixed an issue where ticking areas would occasionally skip a tick
  • Fixed a problems that caused functioning drops when using the /tag command
  • The Content Log History console is now accessible from the 2d thespian in split-screen without crashing the game
  • Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
  • The game no longer crashes when nesting schedule commands in functions
  • Added log letters to help identify the crusade of the BDS crash
  • Improved performance of RandomStrollGoal
  • Reduced memory and load times for ticking areas

Full general

  • Android's target API has been updated to API 30 for Google Play Store
  • Reapplied changes to use "allowlist" instead of "whitelist"

Commands

  • Added /loot command — Drops the given loot tabular array into the world
  • Added a new /impairment control to allow players to bargain impairment to entities
  • Placing Cocoa Beans with /setblock or /fill commands no longer results in an error
  • The /spreadplayers command no longer hangs when given a high spread range
  • Order of office calls triggered by /execute inside a function are now consistent
  • The /effect control no longer has the redundant argument empty
  • Fixed a bug that caused the /kill command non to kill entities with the Absorption effect

Data-driven blocks

  • Added support for blocks having the same name, equally long as they belong to dissimilar namespaces
  • Updated documentation for several components:
    • BlockExplosionResistance
    • BlockFrictionComponent
    • BlockMaterialInstances
    • BlockBreathabilityComponent
    • CraftingTableComponent
    • BlockLightFilterComponent
  • Changed BlockLightDescription JSON proper name from minecraft:block_light_absorption to Minecraft:block_light_filter and field name from block_light_absorption to block_light_filter

Information-driven entities

  • The random gamble for a wild adult Ocelot to spawn with 2 children is now handled by components added in the entity JSON definition
  • Fixed many missing "Description" entries in the documentation
  • Added AI Goals documentation for behavior.move_to_liquid and behavior.move_to_block
  • Added AI Goals documentation for missing parameters of behavior.tempt, beliefs.rise_to_liquid_level, and behavior.random_fly
  • Added Components documentation for missing parameters of move.sway
  • Stock-still some typos and inconsistencies in the Entities documentation

Data-driven items

  • Added nine new shapeless recipe JSON files, replacing hard-coded Smithing Tabular array crafting recipes
  • Updated documentation for BlockCollisionComponentDescription
  • Changed BlockCollisionComponentDescription JSON name from entity_collision to block_collision
  • Updated documentation for FuelItemComponent
  • Renamed DamageableItemComponent to DurabilityItemComponent
  • Updated documentation for BlockRaycastComponent
  • Updated documentation for FoodItemComponent
  • Changed SaturationModifier in FoodItemComponent to have a float instead of a string
  • Fixed custom food behaviours not being replicated to guest clients

Mobs

  • The controlling_seat field on minecraft:rideable now works as intended for both Boats and Horses
  • Mobs riding other mobs and pathing towards a target volition no longer wiggle dorsum and forth along their path
  • Match tool atmospheric condition now work on mobs (Experimental)
  • JumpToBlockGoal tin can no longer exist used when the mob is in water
  • JumpToBlockGoal now correctly searches the aforementioned altitude upwards and down when looking for jumpblock candidates, assuasive mobs that employ the goal to jump every bit high as low
  • Fixed an issue where blitheness controller events defined in the default land would get skipped if the controller immediately transitioned to another state

Animation

  • Stock-still an issue where blitheness events, sound event events, and particle events would not trigger if the event time specified was equal to the total animation_length
  • Fixed an issue where issue times were non considered inside the animation length calculation that happens when animation_length is not explicitly specified

Molang

  • Fixed arrow operator to return 0 if the left side is not a valid entity or particular, rather than causing the unabridged expression to return 0
    • For example, if bis not valid variable.a = variable.b->variable.c will now assign 0 to variable.a
    • This is not a Molang Versioned Change because no known content is currently using the arrow operator
  • Add together not-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
  • Fixed relative_block_has_all_tags, block_neighbor_has_all_tags, and biome_has_all_tags queries to require all tags rather than just whatever tags
  • Fixed nested provisional (ternary) operator parsing to go right-to-left instead of left-to-right
    • This is a Molang Versioned Change that simply takes effect for Molang expressions in packs that employ a min_engine_version of 1.eighteen.10 or higher
    • Previously nested conditional expressions like A?B:C?D:E would evaluate as (A?B:C)?D:Due east, now they evaluate as A?B:(C?D:E)
  • Admission of missing public variables on other entities volition return 0.0 and non cause an fault
  • Set loading of public variables containing capital messages non to cause an mistake
  • Added slot.equippable added as a slot option for WearableItemComponent and Molang
  • Added all and query.whatever to check if a value matches all or any of the following values
  • Added in_range to check if a value is in the (inclusive) range between a min and max value

Block components (experimental)

  • Fixed BlockPartVisibilityComponent for multiplayer past adding network salve / load tags

GameTest framework (experimental)

  • Renamed mojang-minecraft:Worldobject to mojang-minecraft:world
    • In practice, this means Globe.getDimension code should at present read earth.getDimension
  • Removed mojang-minecraft:Commands — Instead, we are calculation runCommand methods on dimension, entity, and player
    • In exercise, this means that Commands.run("say Hello World", dimension) should at present read dimension.runCommand("say Hello World")

mojang-minecraft module

  • Globe:
  • Replaced function getPlayers() : Histrion[] with office getPlayers(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all players in the dimension. Optionally, options tin can exist used to filter the issue
  • World.events:
  • Added blockBreak and blockPlace events, which are called when a role player breaks or places a block in the world
  • Added optional statement to events.addEffect. This argument will limit the callback to only burn down for specific entities (run into EntityEventOptions)
  • Particular utilise events:
    • Added consequence events.beforeItemUse — Fires earlier an particular is used. Can be canceled
    • Added event events.itemUse — Fires when an detail is used and the before upshot is not canceled
    • Added consequence events.beforeItemUseOn — Fires before an item is used on a block. Tin be canceled
    • Added upshot events.itemUseOn — Fires when an item is used on a block and the before event is non canceled
  • Notation that the following definition events merely function with data-driven items created equally part of the Holiday Creator Features experiment:
    • Added outcome events.beforeItemDefinitionEvent — Fires before an Detail definition event is candy. Can be canceled
    • Added event events.itemDefinitionEvent — Fires when the Detail definition event is processed and the before event is not canceled
    • Added method triggerEvent(eventName : String) — Triggers an outcome on the ItemStack if an effect with the given eventName, as defined in the Items JSON file
  • BlockBreakEvent:
  • Added property brokenBlockPermutation to signal which kind of cake was broken
  • Entity (annotation that derived types Thespian and mojang-gametest:SimulatedPlayer also added these APIs as well):
  • Added runCommandmethod to run a command as an entity
  • Added dimensionproperty to go the dimension the entity is in
  • Added function addTag(tag: string): bool — Adds a tag to this entity. Returns true if the tag does non already exist
  • Added function hasTag(tag: string): bool — Returns true if the tag exists on this entity
  • Added function removeTag(tag: string): bool — Removes a tag from this entity. Returns true if the tag was removed
  • Added function getTags(): string[] — Returns all tags on this entity
  • Added target property to Entity. target represents the Entity that this Entity is currently targeting, for purposes such as AI targeting
  • Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray from the entities view vector
  • Added office getBlockFromViewVector(options: BlockRaycastOptions): Block — Gets the first block that intersects the ray from the entities view vector
  • Added function setVelocity(velocity: Vector): bool — Sets the velocity of this entity
  • Added property viewVector: Vector — Represents the direction that the entity is looking, every bit a vector
  • Added property headLocation: Location — Represents the location of the head of the entity
  • Added property bodyRotation: number — Represents the body rotation of the entity equally a bladder (in degrees)
  • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
  • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Actor:
  • Added method startItemCooldown(itemCategory : string, durationTicks : int) — Starts or resets a cooldown on an item category (for instance, ender_pearl) for the given duration in ticks
  • Added method getItemCooldown(itemCategory : string) — Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0
  • ItemCooldownComponent:
  • Added ItemCooldownComponent (item.getComponent("minecraft:cooldown"))
  • Read-only belongings cooldownCategory : cord — Represents the cooldown category of this item.
  • Read-simply property cooldownTicks : int — Represents the cooldown fourth dimension in ticks for this item if cooldown is enabled
  • method startCooldown(player : Histrion) — Starts or resets a cooldown for this item on the given role player if cooldown is enabled for this item
  • ItemType:
  • Removed getName method and added read-merely property .id
  • Dimension:
  • Added runCommandmethod to run a control in a dimension
  • Added function getEntitiesFromRay(pos: Location, direction: Location, options: EntityRaycastOptions): Entity[] — Gets all entities that intersects the ray starting at a location which extends in direction
  • Added role getBlockFromRay(pos: Location, management: Location, options: BlockRaycastOptions) : Block — Gets the first block that intersects the ray starting at a location which extends in management
  • Added function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all players. Optionally, options can be used to filter the result
  • Added function getEntities(options: EntityQueryOptions = undefined) : EntityIterator — Returns an iterator to a collection containing all entities in the dimension. Optionally, options tin be used to filter the outcome
  • Updated spawnEntityto take a Location or a BlockLocation
  • EntityQueryOptions:
  • Added class EntityQueryOptions — Provides additional filtering options when calling getEntities and getPlayers
  • EntityQueryScoreOptions:
  • Added class EntityQueryScoreOptions — Used with EntityQueryOptions to provide scoreboard filtering
  • EntityEventOptions:
  • Used to filter events that fire on entities to restrict the callback to only certain ones.
  • Belongings entity: Entity[] — If specified, will restrict to but this entity
  • Holding entityTypes: string[] — If specified, volition restrict to entities with the specified type (for example, minecraft:creeper)
  • BlockExplodeEvent:
  • Renamed destroyedBlock to block

mojang-gametest module

  • Added registerAsync method to register and properly track the state of GameTests using async functions
  • Examination:
  • Added getDimension to get the dimension in which the test is being ran
  • AddedgameMode: GameModeparameter to spawnSimulatedPlayer method
  • ScriptSimulatedPlayer:
  • Added role giveItem(itemStack: ItemStack, selectSlot: boolean)
  • Added role setItem(itemStack:ItemStack, slot: number, selectSlot: boolean)
  • Renamed destroyBlock to breakBlock
  • Renamed stopDestroyingBlock to stopBreakingBlock
  • Removed selectSlot method
  • Added property selectedSlot: int — Gets or sets the currently selected hotbar slot for the player

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